Leonardo joined MPG in the summer of 2019, working from Salta City, Argentina as a Gameplay Programmer.
- Role Gameplay Programmer
- Location Salta City, Argentina
- Years in the industry 5
- Number of games 3
- Superpower Dark humour
- Kryptonite Confluence
- Favourite Programming Language C++
- Favourite Software Unreal Editor
- Game that changed you Doom (1993)
- Rock / paper / scissors Gravity Gun (because it Rocks)
What attracted you to working in games?
I have always felt the need for creating things. Drawing, writing, filming my own short movies. I think video games are the perfect combination of all the things I love and seeing them coming together is always a bliss for me.
How did you get into the industry?
I started modding games during high school (the first Half Life game and its Valve Hammer editor were my home for a long time), but I never thought I would end up working in the industry. I even studied Philosophy for three years before I signed up for a Videogame Programmer and Design course at Uni.
After working on my own game for a year I saw a post on Facebook. Someone was looking for a level designer with experience in UE4’s landscape tools. I volunteered. Turns out the guy posting was working in a project for Disney. The rest is history.
How is it different now from when you joined?
I’m not sure it applies as a global thing, since I started working professionally in 2016, I’ve been jumping provinces and countries like there is no tomorrow. But it seems the industry has become more diverse. A lot of new voices are joining the conversation and that can only result in more creative, better games.
What's your proudest achievement?
While working on my first project I moved to Buenos Aires for a couple of months to work on “the final touches” for the game. When I arrived we only had a core mechanic and a lot of levels. My proudest achievement was building the whole game around that core mechanic and managing to ship a basically un-shippable game in time (although it was a horrible game in the end!).
What led you to join MPG?
MPG offered me a chance to work with the industry leaders, in an environment filled with people way more experienced than me. All of that from the comfort of my home. A once in a lifetime opportunity.
What game do you wish you'd worked on and why?
Mass Effect, definitively. I am a huge sci-fi fan and being able to work in a game with such a compelling story and characters would’ve been a dream come true. I would never shut up about it. A second choice would be Alien: Isolation. Why? I mean, it’s Alien!
Who has been the biggest influence on your career?
My parents. Without understanding exactly what I was trying to do they always supported me and pushed to do what I love without hesitation. Also my wife, Sol; she encouraged me to actually take this job!
What changes would you like to see in the industry?
I would like to see and play more games inspired by the culture of the global south. Especially South America. There is so much untouched, unexplored and untold material there!
What are you looking forward to?
Beer and board games with my friends. A huge asado with my countless cousins. But most importantly: the birth of my daughter Alana.
How has the pandemic changed the way you work?
I worked remotely quite a bit since I joined the industry. But I think the pandemic forcing everyone to work from home made it easier for on site developers to understand the struggles of remote work. I think this experience helped improve communication and collaboration across the board with clients a lot.