Marta joined the company at the beginning of 2021, working from her home town of Bilbao as an AI programmer. She’s been determined to work in games since she was a child, and is a huge advocate of getting more women into the industry. When she’s not playing Dungeons and Dragons, she dedicates her free time to talking to young women in Spain about the career opportunities available in games.

  • Role AI Programmer
  • Location Bilbao, Spain
  • Years in the industry  4
  • Number of games 6
  • Superpower Communication across disciplines
  • Kryptonite Skipping my morning coffee
  • Favourite Programming Language C++
  • Favourite Software Visual Assist
  • Game that changed you Indiana Jones and the Fate of Atlantis
  • Rock / paper / scissors Paper

What attracted you to working in games?

The creativity as well as how playing video games made me feel. One of my first games was Indiana Jones and the Fate of Atlantis. It took me several years to complete it (there were no guides and no Internet!).

I wanted to take part in the development process of something like that.  It was like a book, but interactive. There were not many female characters back then, so for me it was like helping the hero to save the world. 

Back then, I wanted to be the designer. Now, to be fair, I feel way better supporting the designers from the coding corner. 

How did you get into the industry?

Well, my career path was a long lists of “nos” until I realised it was all external opinions instead of facts. 

“Video games? For that you need a lot of money”, or “you can’t make a living from that. Is that actually a job?”

Then I decided I wanted to be a writer, I needed something creative in my life. Again, same type of reactions around me: you have to be a very good writer in order to make a living wage from your books. I was 12 at that time. 

So I decided to start coding, because I was good at it and I felt comfortable with it. 

After I finished my bachelor I joined a startup and we were creating tech to support video game creators. After a year helping our clients to build up their games I realised I was on the opposite side of the business, I wanted to make games. Also, if my clients could make games, so could I!

I quit and I took a Master Course in Video Games Programming to adapt my coding skills. 

How is it different now from when you joined?

This is my fourth year in the industry. The technology hasn’t changed much. I think the biggest changes are in diversity and inclusion, both inside the companies and in the developed content. The importance of representation is starting to soak in and it is a great moment to be part of the industry. 

What's your proudest achievement?

I think it is not giving up despite all the difficulties in the road. I love the point where I am right now. And this is not even my final form!

What led you to join MPG?

First of all, the possibility of working from home. Right now, we live in very difficult times, especially mental health related. For me to have the chance to be close to my loved ones was a priority. 

Secondly, the challenge, the chance to work on big projects and also how much I could learn from all the amazing people in the company. 

Finally, the role, because I was looking to step up as an AI programmer. 

What game do you wish you'd worked on and why?

Horizon: Zero Down. It was one of the very first video games in which I could feel the change in the market. Not only is the main character a she, but she is a powerful, smart and warrior one. Also, I love all the mechanic beasts of the game. 

Do you have any heroes in the industry?

I would love to say yes, but I don’t. It took me a while to realise I didn’t have a role model. However, I did have a mentor. Her name is Riana McKeith, Art Director, and she helped me a lot to cope with my impostor syndrome in the early stages of my career, which is the ghost that always chases me. 

What are you looking forward to?

I would like to gain enough experience and become a mentor or even a teacher. I don’t feel ready yet, but it is my personal work in progress. I would love to become a positive impact for the generations to come. 

How has the pandemic changed the way you work?

The pandemic has made me reconsider my priorities and how I was developing my career. I felt trapped in a “job done- job shipped – new tasks” loop and the social isolation made it worse. I had to make decisions to break the loop  and one of them was to join MPG,  because of the career development provided by the company and the possibility to work close to my family. 

Guggenheim Museum | Bilbao, Spain