- Role | Software Engineer
- Location | Greece
- Joined the industry | 2017
- Number of games | 3
- Superpower | Finding bugs
- Kryptonite | Social isolation
- Favourite language | C#
- Favourite Software | Unity
- Game that changed you | Mario Kart
- Rock / paper / scissors | Rock
What attracted you to working in games?
I love coding and innovating so games appeal to both my technical and creative side. I am a visual person and I feel that my code comes to life when making games in a way that I have not experienced in another industry. 👾
How did you get into the industry?
I wrote my first lines of code at 4 years old on my BBC B Micro Computer, fast forward many years through a degree in Computer Science and a very interesting, rewarding career as a software developer in a range of industries. I returned back to academia and studied an MSc in Artificial Intelligence and a PhD in Action Recognition for Video Games. After lecturing at Coventry University for a few years on the Games Technology Degree I finally ended up making my own games. 🕹️
How is it different now from when you joined?
In the short 3 years I’ve been in the games industry it’s my roles that have changed the most. Starting as an indie developer making 2D games in Unity, then onto 3D game development and finally multi-server massively online multiplayer games using Unreal and SpatialOS.
What's your proudest achievement?
Developing Health Boxing a full-body game designed for cardiac rehabilitation. This built on my research undertaken during my PhD and applied it to a real world health problem. The game was developed solely by me using Microsoft Kinect skeleton tracking, Unity and C#. My work enabled a clinical trial at St. George Hospital to evaluate cardiorespiratory and balance responses. 🥊
What led you to join MPG?
Initially, I was attracted to the company as it has the option for remote working so I could live my dream life in Greece. But it was the company vibe, exciting projects and opportunity for personal growth that captivated me.
What game do you wish you'd worked on and why?
I wish I could have worked on Fall Guys. I love everything about this game from it’s Takeshi Castle roots, cute characters, chaotic gameplay to multiplayer challenges. 🏯
Who has been the biggest influence on your career?
My parents had the biggest influence on my career, providing me an early education and a computer, which was pretty rare back in the day when you had to load cassettes to play games. 📺
What changes would you like to see in the industry?
I would like to see more diversity in the people making games and the characters represented in games. I’m excited by my recent appointment as a Women In Games Ambassador and my motto for 2021 is “If you can see it you can be it!” 👩💻
What are you looking forward to?
Short term I’m looking forward to Christmas with my family, friends and colleagues. It will be a bit different this year but it will be even more magical with all the exciting virtual events, especially our visit to Santa with my little one. 🎅
Long term I’m looking forward to being able to travel again, to visit people and explore new places. Usually, I prefer more rustic travel but my wish is to tour Nintendo World in Japan. ✈️
How has the pandemic changed the way you work?
I was already working from home before the pandemic and one of the side effects of the crisis is that it has opened up many global networking and learning opportunities as everyone else went virtual too. 🌐
The second lockdown in Greece complete with nursery closures has put a lot of pressure on me. With support from family and MPG plus self care, I’m finding new ways to function and grow. 🌱